TheSeed
Start with one carbon atom. See how far it goes.
A calm game about growth. One carbon atom becomes grains, rocks, planets and giants, then a star that collapses or a quiet garden of worlds.

Build the factory. Make the bullets. Break the game.
One morning, the scrap in the Great Junkyard started to walk. One factory is still standing, and Granny Odette, 87, retired welder, has just left it to you. "I'm retiring, not hanging up my helmet." She stays on the radio to give advice, or at least to comment.
It starts with a press that makes bullets and a belt that carries them to the wall. At the end, a turret fires whatever it gets. In between, you decide: every machine a bullet goes through changes it. Fire, a seeker head, an explosive tip, a prism that splits it in three. Each bullet wears its recipe, and the fancy ones get a rarity and a name of their own.
Nothing is free, though. Every pass through a booster costs impact damage, so you keep asking yourself the same question: one very special bullet, or lots of plain ones?
Puff says: Granny Odette told me to stop blowing on the conveyor belts.
Every machine on the belt changes the bullet that goes through it. Bodies, tips, fins, elements. The rare ones get generated names, some of them a bit ridiculous.
Five sectors take your factory from planks and nails to steam, electricity, chemistry and finally the future. Each age changes how the machines look and what they need.
Run cables from the power plants. Overload the grid and the whole workshop goes dark. Pump water to boilers and turbines, and cool the big machines before they overheat.
During the work phase you build, repair and send drones to collect scrap. During the defense phase the Rusties arrive, and the factory has to hold.
The wall is built in segments. If one falls, enemies walk in and head for Granny Odette's hut, breaking machines on the way. Odette shoots back from her window.
Five sectors, five bosses: the Armored Crusher, the Swarm Chief, the Mirror Automaton that returns your hits, the Unstable Boiler, and the giant Industrial Inspector who has come to shut the factory down for non-compliance.
Trajectory modules make bullets wave, corkscrew, come back like a boomerang or orbit their target. Some module combinations unlock combos with names like Comet and Galaxy.
Turrets, modules, faster belts, power plants and reactors, unlocked with plans from bosses. Medals from Odette open a talent tree, and optional contracts reward people who like a challenge.
You can click an enemy to hit it by hand. It's a skill too, and yes, it can be upgraded.
Bullet Factory has just enough story to explain why there's a grandmother on the radio. The rust woke up, the scrap heaps walk, and they're hungry for metal. They're called the Rusties. Granny Odette climbed the five ages of industry when she was young, and she'll watch you do it faster. At the end of the road waits the Industrial Inspector, who never approved her factory. She has a score to settle.
English, French.
No public date yet. When there is one, it'll be on this page and in the news.
Windows first. There's also an Android build that we test on our own devices, with touch controls, but nothing to announce for mobile.
Our balance robot wins the full campaign in about 80 minutes of simulated play, with a few defeats along the way. Humans haven't been measured yet, and the robot doesn't stop to admire its bullets.
The previous owner of the factory. 87 years old, retired welder, talks on the radio, has opinions. She explains each new thing when it shows up, so there's no long tutorial.
Start with one carbon atom. See how far it goes.
A calm game about growth. One carbon atom becomes grains, rocks, planets and giants, then a star that collapses or a quiet garden of worlds.